C++ Game Animation Programming

Learn modern animation techniques from theory to implementation using C++, OpenGL, and Vulkan

If you‘re fascinated by the complexities of animating video game characters and are curious about the transformation of model files into 3D avatars and NPCs that can explore virtual worlds, then this book is for you. In this new edition, you’ll find expanded content on high-performance graphics and modern animation techniques, along with improved workflows and enhanced guidance on using OpenGL and Vulkan. You’ll learn everything you need to know about game animation, from a simple graphical window to a large crowd of smoothly animated characters. First, you’ll learn how to use modern high-performance graphics, dig into the details of how virtual... alles anzeigen expand_more

If you‘re fascinated by the complexities of animating video game characters and are curious about the transformation of model files into 3D avatars and NPCs that can explore virtual worlds, then this book is for you. In this new edition, you’ll find expanded content on high-performance graphics and modern animation techniques, along with improved workflows and enhanced guidance on using OpenGL and Vulkan. You’ll learn everything you need to know about game animation, from a simple graphical window to a large crowd of smoothly animated characters.


First, you’ll learn how to use modern high-performance graphics, dig into the details of how virtual characters are stored, and load the models and animations into a minimalistic game-like application. Then, you’ll get an overview of the components of an animation system, how to play the animations and combine them, and how to blend from one animation into another. You’ll also get an introduction to topics that will make your programming life easier, such as debugging your code or stripping down the graphical output.


By the end of this book, you’ll have gained deep insights into all the parts of game animation programming and how they work together, revealing the magic that brings life to the virtual worlds on your screen.





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  • SW9781803241364450914

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  • Artikelnummer SW9781803241364450914
  • Autor find_in_page Michael Dunsky, Gabor Szauer
  • Verlag find_in_page Packt Publishing
  • Seitenzahl 654
  • Veröffentlichung 01.12.2023
  • Barrierefreiheit
    • Kommentar vom Verlag: The structure and markup of this publication follow WCAG guidelines.
    • Navigation über Inhaltsverzeichnis
    • Enthält kurze Alternativtexte
    • Enthält Sprachinformationen für TTS
    • Zertifiziert durch: PublishDrive
  • ISBN 9781803241364

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