Vulkan 3D Graphics Rendering Cookbook
Implement expert-level techniques for high-performance graphics with Vulkan
Written by experts with decades of rendering experience, this cookbook equips you with practical, hands-on recipes to master modern 3D graphics development by using bindless Vulkan.
Focusing on Vulkan 1.3, this second edition starts by setting up your development environment, and quickly transitions to building a robust 3D rendering framework using self-contained recipes. Each recipe helps you incrementally enhance your codebase, integrating a variety of 3D rendering techniques and algorithms into a cohesive project. You’ll get to grips with core techniques, such as glTF 2.0 physically based rendering, image-based lighting, and GPU-driven rendering. The chapters help you grasp advanced topics, including glTF animations, screen-space rendering techniques, and optimization strategies. You’ll also learn how to use glTF 2.0 advanced PBR extensions and handle complex geometry data, ensuring your rendering engine is both powerful and performant. These new additions will enable you to create dynamic and realistic 3D graphics environments, fully utilizing Vulkan’s capabilities.
By the end of this 3D rendering book, you’ll have gained an improved understanding of best practices used in modern graphic APIs and be able to create fast and versatile 3D rendering frameworks.
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- Artikel-Nr.: SW9781803236612450914
- Artikelnummer SW9781803236612450914
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Autor
Sergey Kosarevsky, Alexey Medvedev, Viktor Latypov
- Mit Anton Kaplanyan
- Verlag Packt Publishing
- Seitenzahl 2067
- Veröffentlichung 14.02.2025
- Barrierefreiheit
- Kommentar vom Verlag: The structure and markup of this publication follow WCAG guidelines.
- Navigation über Inhaltsverzeichnis
- Enthält kurze Alternativtexte
- Enthält Sprachinformationen für TTS
- Zertifiziert durch: PublishDrive
- ISBN 9781803236612
- Mit Anton Kaplanyan